Why the redesign?
If you don’t feel like reading all this, the ‘Goals’ section of this article sums it up simply.
This is a conceptual redesign of Chivalry II’s weapon cosmetics menu — a game state that allows players to view, choose and purchase cosmetics for their in-game weapons. 👺⚔️👾
The redesign was inspired by a Reddit post I made asking the r/Chivalry2 community how they felt about the game’s menus. From the discussion that ensued, I gathered that players had some common pain points associated with the customization game state.
Something that stuck out to me from the thread:
This is a pain point I share; currently, when the player selects a cosmetic for a particular weapon, it will carry over to each subclass. Subclasses, in the world of Chivalry, are playable variations of a type (or class) of virtual character. When players customize their virtual characters, they’re not only drawing from their own goals for inspiration, but also from that of the virtual characters. James Paul Gee’s discusses this with his theory on projective stance. Each subclass has its own potential to have a unique personality for the player to instantiate in the game, so I think the game would benefit from giving players the ability to customize each one directly.
Another common complaint I see posted by others on the r/Chivalry2 subreddit is that there’s no way to view weapon or class stats and attributes in the main menu — the player needs to actually be in a match.
This is problematic because when you’re in a match, you’re playing online with others. Your team’s counting on you! So what better place to incorporate this feature in the game menu’s information architecture than in the weapon customization menu?
In addition to addressing these feature requests, I also wanted to explore tweaking the UI to be a bit more intuitive.
You’re not stupid, u/Mnemosense.
The list of weapon-type buttons featured in its current state looks like an accordion menu to me but doesn’t behave like one. On click, all other options will be hidden. Navigating back to the list is a pain because the only way to do so is to target the tiny back button in the lower-left corner. Some consideration of Fitss’s Law might help us here. Also, for being a game state where the player picks cosmetics for their character, there’s a surprising lack of visual preview in the menus. These are just a couple of examples of potential issues that may be contributing to the confusion.
Here’s the game in its current state: